His extensive collection, which includes educational software of all subjects and for all ages, is an excellent example of the merging of work and play, and helps encourage us all to remember that "Play is our brain's favorite way of learning. Lets go back in time to 1993, the year I was born and the year a PC game released by Modern Media Ventures called GUS Goes To CyberTown was born. Warren Buckleitner, editor of "Children's Technology Review" and a doctor of educational psychology, has donated a representative sample of this diverse and still-growing medium. Learning has never been easier, nor so enjoyable. The entire Encyclopedia Britannica is now in digital format, allowing for easy searches. Video games such as Math Blasters allow children to explore fantastic worlds based on numbers and equations. High school students can electronically practice for the SATs, while aspiring lawyers can find sample LSAT questions. Software programs now teach children math, science, grammar, spelling, typing, and foreign languages. After all, Gus is very hip In this 'Find the CyberBuds' game, a fun-filled adventure is in store for kids as they explore 13 different colorful areas. They will offer information and tips on how to safely enjoy time in the wilderness and award young users with CyberRanger Badges as they learn tips about the great outdoors. Gus Goes to Cyberstone Park 1996 Eye-catching graphics, hilarious animation and original songs by David Maloney attracts kids of all ages to Gus Goes to CyberStone Park. In CyberStone Park children will meet Ranger Jackie and Ranger Rick. Counting games, alphabet blocks, and activity books have long been staples of "fun learning," and these have most recently been supplemented by educational technology. Travel with Gus to CyberStone Park, a colorful wilderness chock full of fun places to explore. Parents, teachers, and other educators have continuously sought ways to instruct children in a fun and interactive way.
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